Mandate Interactive // Field System

Project File MI-PROJ-001
Status Active
Class PvPvE Extraction
Briefing CS-909-Alpha

Yield Protocol

Welcome to the Crawl.

A pressure-driven extraction game where movement is mandatory, trust is temporary, and every failure has a cause.

Compliance is mandatory
The system never lies

01 The Crawl

Movement is mandatory.

The Crawl is a chronological pressure chamber. It proceeds regardless of readiness.

Environmental Doctrine01 / 04

  • The Crawl forces players forward.
  • Pressure builds continuously.
  • Camping becomes failure.
  • The environment compresses.

02 Core Loop

Move. Engage. Secure. Extract.

Four actions. Everything that makes them difficult is applied from outside them.

MoveAdvance the laneMiasma density scales with depth
EngageClear volumeConflict agitates the atmosphere
SecureHold the yieldCorpses persist; loot stays on the body
ExtractReach the GateFixed window. No extension.

Pressure applied continuously across all four

Miasma
Void
Scarcity
Time
Other Teams

03 Honest Systems

The system never lies.

  • Every rule is visible.
  • Every failure has a cause.
  • Every match starts fair.
  • The game does not protect players from outcomes.

The system withholds certainty — it will not tell you whether your weapon will jam or whether your squad intends to leave you. It never falsifies what it does report. Every death is traceable to a decision.

04 Pressure

Pressure reveals judgment.

The Miasma attacks cognitive stability, not vitals. It degrades what you can trust about the room.

Environmental literacy — atmospheric comparison
ChannelStandard atmosphereMiasma saturated
Sight Clean lighting, clear silhouettes. Light bloom, colour compression, collapsed draw distance.
Sound Directional clarity, reliable cues. Echo bleed, directional uncertainty, phantom noise.
Cognition Reliable threat evaluation. Heightened paranoia, cognitive load, reduced empathy.

Scarcity, Void aggression, rival squads, and a fixed extraction window converge on the same few minutes. Nothing about that convergence is hidden from you.

The system does not protect you. It measures you.

05 Trust

Trust is a resource the interface cannot measure.

Cooperation exists. Betrayal exists. Neither is forced. In a chamber full of diagnostic overlays, trust is the only value the system does not track.

Betrayal is not a backstab in the dark — it is a signalled, announced act. When trust breaks here, it breaks consciously, publicly, and under pressure.

The players create the meaning.

06 Extraction

The end is the most dangerous moment.

Isometric engineering schematic of the primary pressure chamber and gate mechanism, with annotated pressure release valves and airlock entrance.
Fig. 01 — Primary pressure chamber, gate mechanism (isometric view)

Pressure compresses around a fixed endpoint. Every surviving squad is pushed toward the same door on the same clock. If more than one arrives, extraction becomes a negotiation — or a severance.

00mInsertion. Shared starting line. Knife only.
05mHigh-tier supply deployed in contested zones.
10mThe Gate begins to open. Final phase.
12mGate fully open. Closure countdown. Respawns disabled.
14mGate seals. Extraction terminated.

Death costs time and distance. The Crawl does not escort you back.

The machine works as intended even when you lose.

Yield Protocol — Project File MI-PROJ-001

The system never lies // End of file